These cards, however, are not balanced at all. Some are too powerful, doing loads of damage with no penalty. Some are too tanky. I made one with ten billion hitpoints! Too many types, broken mechanics, and a general lack of any real strategy are also all problems I found when re-evaluating the game.
Lately, I've streamlined a bunch of the types and changed the plan for the size of the actual cards, however, and I plan on making a comeback with these as a personal passion project! I figured it'd be fun to see people's thought on these, and provide suggestions to future cards!
So without further ado, let's get to showcasing these! This post's card is Abstraktika Rast!
(apologies for the phone camera, by the way. It's not my preferred method of showing these, but it'll have to do!)

So...where to begin? I think I'm going to start off by introducing some of the information slots as examples; it would give you an idea of how unbalanced this really is in its current state. Only the left panel for now, so maybe it won't show you the imbalance just yet...:
Abstraktika Rast's Card Stats wrote:Symbol:The Symbol slot is meant to show...just that, if the character has one. Abstraktika Rast does not.
Age:The Age slot shows how old the character is. Abtraktika Rast is kind of ageless, since it's an extraplanar being.
Weight:The Weight slot shows how much the character weighs, in pounds. I forgot why I made Abstraktika Rast weigh nothing, but I think I did have a good reason way back when
Height:The Height slot does not use numbers (if it did, it would use feet and inches as the units), but instead shows a small stick figure that is meant to represent an average adult human male compared to the character's actual size. Abstraktika Rast is pretty big!
Origin:The Origin slot tells where the character was born or created, whether it's fictional or real (very few cards use real-life locations, though!) Abstraktika is a plane based on strange and twisted versions of already-weird Dungeons and Dragons monsters, like Abstraktika Rast being a regular rast that's really freaking weird to look at.
Home:The Home slot tells where this character now lives. I don't this one moved from its plane of existence...
Species:The Species slot tells what species this character is. Rasts are from Dungeons and Dragons, looking like a cross between a floating spider and a gargoyle of some sort. Abstraktika Rast does not look at ALL like one of these, since it's from another plane like Abstraktika.
Game:The Game slot is an info slot that tells if the character is from a IRL game, and which game if so. This slot will be removed in the final version of Fight Card's reboot.
Gender:The Gender slot shows whether the character is male or female, or has no gender specified (usually reserved for "team cards, with multiple charaters on one card). Being from Abstraktika, it's not likely that this one is male or female, and thus Abstraktika Rast has no specific gender.
Type One:Type One is the card's primary type. Once upon a time, there were twenty-seven types, but now there are only eight. Abstraktika Rast's first type is Dark.
Type Two:Type Two is the card's secondary type. This will not be returning in the reboot of Fight Cards, since all cards will be single-typed (not to mention I need to work out weaknesses...). Abstraktika Rast's second type is Fire.
Bio:The Bio slot is a short little Pokedex-like entry that provides more information about the character. I'll get to this one in a moment; not all of my cards have Bio slots, but I'm going to change that!
Alright, so that's all I plan on revealing about game mechanics in this post. Let's actually take a look at this ugly thing!
"An extraplanar being that looks like it tried to escape a modern art gallery. It is more intelligent than an average rast, however."
I have no idea how you get from this...

...to the multicolored monstrosity up there, but it is what it is. A lot of my cards come from my dreams, and this one is clearly no exception; I recall it being a random monster that had a constantly-shifting body, being about as thin as Mr. Game and Watch one moment to being a blobby as a bubble slime from Dragon Quest the next(though it kept the colors and patterns)! This monster likes to confuse and disorient its prey, making sure they're staggering around before moving in for the kill!
So, yeah! What do you all think of this first entry? The next one will have more info slots revealed (on how they work!), and I promise it won't be quite as odd-looking. In fact, it may look downright familiar...